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Kamis, Juni 07, 2012
Game WQ : Secret World
The game will feature an original setting created by Funcom, with contemporary elements as well as "magic, myths, conspiracies and dark horrors." Contrary to rumors spawned by the game's second working title, it has nothing to do with, nor is it inspired by, the .hack franchise and its setting. Tørnquist debunked several rumors surrounding The Secret World, stating that "there are no aliens or sci-fi elements" in it. He also denied any connection of TSW to The Longest Journey.
At GDC 2009, Tørnquist revealed more about the setting and the story. He stressed that the game is set in the "modern day real world" but also incorporates pieces of ancient mythologies, real and false history, urban legends, and pop culture, and ties them into an original back-story. The latter is said to go back in time for 100 million years and encompass long extinct ancient civilizations. The players will assume the roles of supernatural heroes who participate in a "future war between good and evil", fighting dark monsters that threaten the modern world. Tørnquist identified the genre of the story as dark fantasy, mentioning vampires, demons, and zombies. The players will be free to travel across different locations of the world (both real, like London, New York and Seoul, and mythical, e.g. Agartha, the legendary city located within Hollow Earth) and even in time, to pursue the overall plot and investigate new mysteries in connection to the dark invasion. The overall plot will have a conclusion but the designers also leave room for future expansions.
Game WQ : Rome:Total War
The player takes a role equivalent to the head of one the three great Roman houses at the time; the Julii, Brutii, and Scipiones. Each of these factions have a different set of attributes, initial objectives, and a few initial provinces under control. Control of a province is given to the faction whose army is occupying the province's city. The ultimate goal is to become emperor by conquering 50 provinces, gaining support from the people, before capturing Rome itself. Cities have a variety of buildings which may be built or upgraded, such as: temples, aqueducts and amphitheatres which increase the people's general happiness and wellbeing; markets and academies which respectively increase the city's financial contribution and likelihood of producing effective family members (see below); walls which make the city more resistant to assault by enemy armies; and barracks, archery ranges and stables which unlock new military units which may be trained in the city. The player's empire is expanded by training armies in friendly cities and using them to assault and occupy enemy cities (native mercenary units may also be hired by a family member outside a city). Controlling more cities brings benefits in its increased geographical dominance and increased income from the new population's taxes. However, more cities and larger populations become increasingly difficult to control, owing to local populaces being resistant to foreign rule, and the increased distance reinforcements have to travel. If a city's inhabitants are overtaxed, underdeveloped or unprotected, they rebel and become in effect their own faction - the player's control of the city is lost, garrisoned units are forced out of the city, and a hostile rebel army is formed in its place.
Battles in Rome: Total War can feature thousands of individual soldiers, organised into 'units'. The formation of some units can be changed; here, the phalanx formation sacrifices mobility in favour of increased defensive strength
Each unit has a certain distance it can travel on the campaign map in one turn, with cavalry able to travel the farthest, and cumbersome artillery pieces having the most limited movement distance. Movement is increased depending on the type of terrain being traversed, the type of roads present, and, at times, the attributes of the commanding general.
Family
Each faction starts with a set of family members composed of that faction's leader, his spouse, their children, including a faction heir, any of their spouses and any grandchildren. Only the male members of the family are controllable, once they reach the age of maturity, 16 years old. They govern settlements when stationed in a city and when fielded upon the world map, command armies. Male family members are added to the family by births between married family members, as well as adoption and marriage. Family members eventually die, either naturally through old age or by death in battle, assassination or due to natural disasters. In the absence of generals commanding field armies, captains are the commanders by default. Admirals fulfill a similar function for fleets. Neither are family members, but appear in the list of forces when displayed. However, if a captain is victorious in a battle in which the odds are against him, the player may have the option of adopting the captain.
Julii family member with several traits and his retinue. Family members
can command troops in tactical battles and help maintain order in
cities, with effectiveness depending on their level of experience. Character traits can prove to cause both beneficial advantages as well as weaknesses to the character.
Like family members, agents can acquire traits and specific ancillaries, which can be traded, but only with other agents of the same type. They can independently cross into other territories (allied, neutral or hostile) without diplomatic consequences. There are three types of agents that can be used by factions: spies, diplomats, and assassins. Spies can be used to gather intelligence on field armies, infiltrate foreign cities to identify enemy installations, and serve in a counter-espionage role in the players own cities. When besieging an enemy city, the player may plant a spy in the city and use him to open the city's gates. Diplomats can negotiate with other factions, offering deals such as alliances and trade rights. They may also attempt to bribe enemy armies and agents. Assassins are used to assassinate enemy family members, or other agents. They can also sabotage buildings in enemy settlements. These missions carry a risk of death towards the agent, as is the case with spies.
The game's campaign begins with only 3 playable factions, all Roman: Julii, Brutii, Scipii. Upon completion of a campaign, 8 additional factions are unlocked. The unlockable factions are: The Greek Cities, Egypt, the Seleucid Empire, Carthage, Gaul, Germania, Britannia, and Parthia. The nonplayable factions (in the campaign) are: Macedon, Pontus, Armenia, Numidia, Scythia, Dacia, Thrace, Spain, the S. P. Q. R., and the rebel faction.
Game WQ : Medieval II: Total War
Similar to previous titles of the Total War series, the game consists of two modes of play: battles and single-player campaign. Battles can be played in multiplayer, in user-defined scenarios, or in historical scenarios which simulate real battles such as the Battle of Arsuf or the Battle of Agincourt. Battles are also featured in the campaign.
The goal of the campaign depends on which type of campaign is played. The short campaign requires the player to defeat one or two enemy factions (for example, Holy Roman Empire must defeat its historical enemies Milan and Denmark) and control at least 15 settlements. The long campaign requires the player to control at least 45 territories and one or two significant cities, which are faction specific, such as Jerusalem, Granada, Rome or Constantinople.
Once the game is completed on any difficulty, the player may begin a new Grand Campaign as any faction with the exception of the Papal States, Mongols, Timurids, Aztecs (only encountered in the New World in the late period) or Rebels.
As in other Total War games, in each settlement the faction may construct a number of buildings, each with different functions, such as training troops, upgrading weapons and armour, expanding the economy, increasing the settlement's defences or strengthening religion. A new feature of Medieval II is the ability to build guild halls. A given settlement may only have a single guild hall, although there are several different types. The guild hall provides certain bonuses such as increased movement for troops, better weapons, or better agents; some even grant access to new units, such as the ahistoric yet effective unit of "Sherwood Archers" available to England upon construction and subsequent upgrade of a Woodsmens' Guild. Guild halls may also be later upgraded to a "Master Guild Hall", which may provide a larger bonus or even grant a bonus to all of the faction's settlements while still retaining a more notable bonus in the city the structure is built, and then possibly upgraded to the "Guild Headquarters", which provides the greatest bonuses, although each guild can have only one headquarters anywhere in the world at the given time, and each faction can only construct one Master Guild Hall of each guild in their empire. It is possible however, to capture a city with an existing Master Guild Hall of a certain type, and have two of one kind.
Captains are leaders of armies that do not have a family member controlling them. They don't have any special attributes or retinue, but if killed in battle troop morale decreases, increasing the chance that the army will rout. If killed or assassinated, a new captain will instantly appear and take command of the army in question. If a captain is victorious in a particularly one sided battle or has shown excellent leadership, he may become 'Man of the Hour', and comes with an option to adopt him into the Royal Family. If adopted, he turns into a general and may gain attributes and retinue. If declined, he continues to be a generic captain. An army left with only a captain may rebel and join the rebel faction.
Each faction has a number of agents it may use to maintain order and influence other factions. These include the Priests/Imams, as well as princesses, diplomats, merchants, assassins and spies. Each agent has attributes that develop the more he is able to successfully be used. Princesses, for example, have a "Charm" attribute that governs their success in diplomacy and the likelihood that a proposal in marriage will be accepted. Spies and Assassins have a "Subterfuge" attribute which governs how likely they are to infiltrate enemy cities or find information about enemy armies. All agents except princesses are trained at settlements which contain the appropriate buildings - for example, Christian priests can be trained in any settlement with a church or chapel. Princesses are born into the player's ruling family, and become active as agents once they come of age at 16.
Diplomacy is performed by diplomats and princesses and functions much as in previous Total War games, mainly involving negotiating treaties such as cease fires, alliances and marriages and wars. The interface for negotiation has changed from previous games, however; a new system has been integrated to show the other faction's attitude toward the player's faction, intelligence estimates (such as how wealthy the faction is and what other factions they are at war with), as well as how fair the other faction feels the player's proposals are.
Inquisitors are controlled by The Papal States and are sent to the player's lands if you have fallen out of favour with the Pope. They can accuse any agent of heresy, and if they are found guilty, they will be executed. Generals, and even a player's King, may fall prey to these agents of God. To get rid of Inquisitors, you can gain favour with the Pope by building churches and converting the population, and avoid attacks on any more favourable Christian nations, or perhaps even attempt to assassinate them.
Game WQ : League of Legends
Players are formed into 2 even teams of Champions, 3v3 or 5v5. As of 23 May 2012 (2012 -05-23)[update] there are 98 different champions from which to choose. Each player begins at opposing sides of a map in an area called the Spawning Pool, near what is called a Nexus. A match is won when either team's nexus is destroyed. To destroy a Nexus, each team must work through a series of Turrets placed along a path to each base referred to as a Lane. Along the way, each player gains levels from killing the opposing team's champions and Minions (NPCs that constantly spawn and attack the other team) and defeating neutral monsters. Completing objectives rewards players with gold which is used to purchase items.
League of Legends is a session-based game. Matchmaking occurs based on the average Elo ratings of each individual players, with slight proprietary adjustments.
The game can currently be played in five different modes: Tutorial, Custom, Co-Op vs. AI, Normal and Ranked. Custom mode allows players to manually create custom game sessions that other players can find on a game list and join. Co-op vs. AI is a mode where players are matched either alone or as part of a group against a team of bots.
The Ranked mode originally became available to players of level 20 and higher, but was later changed to only be available to players of level 30 (players can still queue for Ranked games if they are over level 20, but only if they are in an arranged team). Ranked uses Draft Mode where each team can ban up to 3 champions from the game, and the two teams cannot play the same champion. In addition, opponent Champions picks are visible before the loading of the actual game. Second, an exclusive, visible rating is calculated based on the player's performance in Ranked games. The player is placed on the ladder according to their rating, and top teams on the ladder have a chance to compete in the "$100,000 Global Finals" at the end of the season. Season Two, launched in November 2011, introduced the addition of six-ban games, ranked teams and a complete change of the masteries.
A match puts two teams with a fixed number of players against each other. Each team has its base, which contains the re-spawn point, item shop and nexus. The two bases are connected by lanes. Periodically, waves of minions spawn from the nexus, AI-controlled troops that walk down the lanes, engaging any enemies they encounter. The lanes are lined with turrets that engage enemies within range. Once a turret is destroyed, it cannot be rebuilt. Each lane has an inhibitor on both ends. If a team destroys the enemy inhibitor, more powerful "super minions" will spawn for that side. Unlike turrets, inhibitors respawn after a fixed amount of time.
Besides the lanes, the maps also contain "jungle" areas, which contain neutral monsters to be killed for bonus gold and experience. Some powerful neutral monsters grant the killer a temporary buff that will help them in battle. Another special terrain feature is the brush. Brush blocks the line of sight of units, allowing champions to hide and set up an ambush.
The goal of each team is to destroy the enemy Nexus. The first team to achieve this is the victor. Victory is also attained if the opponent surrenders, using a voting system where 4 out of 5 must agree, but only after enough time has passed.
Summoners gain experience points and "Influence Points" (in-game currency) for each battle they participate in. They level up by getting enough experience.
The Summoner can also choose two summoner spells. These spells significantly impact gameplay, and have a high cooldown while costing no mana. All spells can be improved by masteries, which are developed in a skill tree.
Competitive play for League of Legends reached a new level during the Season 1 World Championships at Dreamhack held in Sweden during June 2011. The European team Fnatic defeated teams from Europe, the USA and Asia to win the tournament which featured US$100,000 in prizes and won a US$50,000 prize. Over 1.6 million viewers watched the streaming broadcast over the course of the event with a peak of over 210,000 viewers watching a single semi-final match.
The success of League of Legends since Season 1 has led Riot to announce a total of 5,000,000 USD to be paid out over Season 2. Of this 5 million, 2 million will go to Riot's partners including the IPL and other major eSports associations. Another 2 million goes to Riot's Season 2 qualifiers and championship. The final one million goes to small organizers who apply to Riot to host League of Legends tournaments.
League of Legends is a session-based game. Matchmaking occurs based on the average Elo ratings of each individual players, with slight proprietary adjustments.
The game can currently be played in five different modes: Tutorial, Custom, Co-Op vs. AI, Normal and Ranked. Custom mode allows players to manually create custom game sessions that other players can find on a game list and join. Co-op vs. AI is a mode where players are matched either alone or as part of a group against a team of bots.
The Ranked mode originally became available to players of level 20 and higher, but was later changed to only be available to players of level 30 (players can still queue for Ranked games if they are over level 20, but only if they are in an arranged team). Ranked uses Draft Mode where each team can ban up to 3 champions from the game, and the two teams cannot play the same champion. In addition, opponent Champions picks are visible before the loading of the actual game. Second, an exclusive, visible rating is calculated based on the player's performance in Ranked games. The player is placed on the ladder according to their rating, and top teams on the ladder have a chance to compete in the "$100,000 Global Finals" at the end of the season. Season Two, launched in November 2011, introduced the addition of six-ban games, ranked teams and a complete change of the masteries.
Fields of Justice
Maps in League of Legends are called Fields of Justice. There are currently three Fields of Justice that the players can choose from, two 5-vs-5 maps and one 3-vs-3 map.A match puts two teams with a fixed number of players against each other. Each team has its base, which contains the re-spawn point, item shop and nexus. The two bases are connected by lanes. Periodically, waves of minions spawn from the nexus, AI-controlled troops that walk down the lanes, engaging any enemies they encounter. The lanes are lined with turrets that engage enemies within range. Once a turret is destroyed, it cannot be rebuilt. Each lane has an inhibitor on both ends. If a team destroys the enemy inhibitor, more powerful "super minions" will spawn for that side. Unlike turrets, inhibitors respawn after a fixed amount of time.
Besides the lanes, the maps also contain "jungle" areas, which contain neutral monsters to be killed for bonus gold and experience. Some powerful neutral monsters grant the killer a temporary buff that will help them in battle. Another special terrain feature is the brush. Brush blocks the line of sight of units, allowing champions to hide and set up an ambush.
The goal of each team is to destroy the enemy Nexus. The first team to achieve this is the victor. Victory is also attained if the opponent surrenders, using a voting system where 4 out of 5 must agree, but only after enough time has passed.
Dominion
Dominion is the latest game mode released by Riot Games. Dominion brings faster action and tactical gameplay played on a new map, The Crystal Scar, and features a new Capture-and-Hold playstyle. The Inhibitors and Turrets have been removed - instead, the map has five Capture Points. Capturing one of these points will turn it into a Turret and allow it to start spawning minions. Item availability is also different in Dominion,. Two new summoner spells, called Garrison and Promote were released with the new game mode, with the latter also being available in Summoner's Rift. The summoner spell Teleport is the only summoner spell that is not available in this mode. The new game type is aimed to be much shorter than conventional 30-45-minute classic games: most Dominion games average about 15-25 minutes in duration.Persistence and meta-game
Summoner
The Summoner acts as the persistent element in the game, to be used to track statistics and scores for each player.Summoners gain experience points and "Influence Points" (in-game currency) for each battle they participate in. They level up by getting enough experience.
The Summoner can also choose two summoner spells. These spells significantly impact gameplay, and have a high cooldown while costing no mana. All spells can be improved by masteries, which are developed in a skill tree.
Masteries
Masteries are perks that affect gameplay, structured in a skill tree. All of the masteries are passive effects, although some augment summoner spells, which can be activated. They are grouped into Offensive, Defensive, and Utility categories. Masteries can be re-distributed at will between battles.Runes
Similar to masteries, runes affect gameplay in minor ways. Runes are categorized into Marks (offensive), Seals (defensive), Glyphs (magic) and Quintessences (utility). Runes must be unlocked in the Store and it is possible to have more than one copy of a rune. Summoners must arrange their runes in the Runebook to benefit from them. The Runebook has limited number of slots for each rune type, but more rune pages can be purchased from either Influence Points or Riot Points. Combining two equal-tier runes produces a random rune of the same tier, while combining 5 equal-tier runes produces a higher-tier rune.Store
The League of Legends Store allows Summoners to purchase additional options through Riot Points (RP) and Influence Points (IP). Riot Points must be bought using real money, while Influence Points are earned by playing the game.Tribunal
Moderation is conducted through a democratic system known as The Tribunal. In this system, player-submitted reports are reviewed by other players on a case-by-case basis. The reviewing players then submit their opinions on the legality of the behavior demonstrated. A consensus renders the decision official. It is notable that players are unable to be permanently banned through this system, since "all permanent bans are distributed manually." Notably, players receive reward in the form of in-game Influence Points for agreeing with the outcome to encourage accurate analysis of the case.Competitive play
League of Legends has experienced success in the competitive video game field. The 2010 World Cyber Games Grand Finals at Los Angeles hosted a competitive tournament for League of Legends. The competitors came from around the world to compete, coming from China, Europe and the Americas. The victors were the Counter Logic Gaming team from North America and won a $7,000 prize. The competitive play has also been stated as the reason of the removal of the Dodge stat in Season 2,Competitive play for League of Legends reached a new level during the Season 1 World Championships at Dreamhack held in Sweden during June 2011. The European team Fnatic defeated teams from Europe, the USA and Asia to win the tournament which featured US$100,000 in prizes and won a US$50,000 prize. Over 1.6 million viewers watched the streaming broadcast over the course of the event with a peak of over 210,000 viewers watching a single semi-final match.
The success of League of Legends since Season 1 has led Riot to announce a total of 5,000,000 USD to be paid out over Season 2. Of this 5 million, 2 million will go to Riot's partners including the IPL and other major eSports associations. Another 2 million goes to Riot's Season 2 qualifiers and championship. The final one million goes to small organizers who apply to Riot to host League of Legends tournaments.
Game WQ : Superbrothers: Sword & Sworcery EP
In this game, there are 4 "sessions". In Session I, The Scythian travels through the countryside near the Caucasus Mountains on a quest. She meets a black-haired girl, colloquially called Girl, tending to some sheep in a meadow near the start of her journey. Eventually she comes upon a man cutting wood named Logfella, and a dog named Dogfella. Logfella reluctantly agrees to lead them to the mountain Mingi Taw. The path ends at a canyon, on the other side of which is a massive face carved into the mountain, the mouth being an entrance to a cave.
The Scythian raises her sword under a rainbow near the canyon and a "tongue" extends from the mouth. The Scythian crosses into Mingi Taw alone. Eventually, the Scythian arrives at her goal deep under the mountain: a book of powerful "sworcery" known as the Megatome. The Scythian's sword reacts to the presence of the Megatome, and she uses it to cut the book free from the skeletal hands that hold it in place. Suddenly, the hands and an antlered skull hovering above it come alive and chase the Scythian through the caves of Mingi Taw. The Scythian escapes, but the eyes and mouth of the face on Mingi Taw close and exude black smoke, and a thunderstorm begins overhead. A wolf-like creature with three eyes pursues the Scythian, the dog, and Logfella as they make their way to Logfella's cabin. The first "session" ends with the Scythian triumphant having obtained the Megatome.
Afterwards, we are presented with the second session of the Superbrothers: Sword & Sworcery EP by "The Archetype". He monitors the Scythian's progress throughout the story, calling her journey a series of tests (or sessions). Shortly thereafter, we return to the Scythian teleporting to a platform east of Logfella's cabin. The Scythian makes it back to Logfella's cabin, where Girl suggests awakening several nearby sylvan sprites - mystical creatures that grant miracles to those who summon them - to break up the thunderstorm. She reminds the Scythian that these sprites emit bubbles (which could be interpreted as a scent) and a specific sound whenever they are around. And so, the Scythian travels the countryside, locating all three sylvan sprites and breaking up the thunderstorm. To reach the third sylvan sprite, the Scythian must traverse to the side of Mingi Taw, but the door to the path leading there is locked. Logfella, who holds the key, tells the Scythian that he lost it while dreaming. He explains that by sitting near the hearth of the fire inside the cabin one enters a dream space.
Inside the dream, the Scythian watches a Boor who's dancing about. Approaching it, the Boor begins to run away. Following it, she reaches the side of a lake, where Logfella's key is. With it, she travels to the side of Mingi Taw to awaken the third sylvan sprite and break up the storm. When all the sylvan sprites are awakened, Girl and Logfella see this event as a "time of miracles," as told in tales between folks of the Caucasus. Once the storm has passed, a mysterious light emanates at a maze-like structure in the meadow near Logfella's cabin. After chanting a song of sworcery, a geometric figure suddenly appears. This geometric figure, an upside-down triangle, is recognized in the Megatome to be the "Golden Trigon", a piece of the Trigon Trifecta. Approaching the Golden Trigon, the Scythian readies her sword and shield, as it begins to attack. The Trigon's attacks begin with a projectile-like beam before progressing to lasers being shot out of an eye-like figure which the Trigon assumes, all of which follow the pattern of the drums in the song being played during the battle. After defeating the Golden Trigon, the Scythian stores it in the Megatome, and the session ends.
Game WQ : Max Payne 3
Nine years after killing Vladimir Lem and the death of Mona Sax, Max Payne has retired from his job in the NYPD, moved to Hoboken, New Jersey and has developed an addiction to alcohol and painkillers. Max gets
into a confrontation at a bar with Anthony DeMarco Jr., the son of a
local mob boss, and Raul Passos interjects, hoping to recruit Max for a private security job in South America. Max initially
resists, but when he becomes a target for mob hitmen after he kills
Anthony Jr. in a bar fight, he agrees to accompany Passos to Brazil.
Max and Passos work for the wealthy Branco family in São Paulo, made up of three brothers: the businessman Rodrigo, the politician Victor, and the partying Marcelo. During a party held in Rodrigo's penthouse, Rodrigo and his wife Fabiana are kidnapped by a street gang called the Comando Sombra, but Max saves them. Fabiana, her sister (and Passos' lover) Giovanna, and Marcelo are later again targeted at a nightclub by the same gang, who successfully kidnap Fabiana. Max and Passos bring ransom money to the gang at a soccer stadium, but the deal is ambushed by an outlaw right-wing paramilitary group known as Crachá Preto, who steal the money. Max and Passos decide to raid a Comando Sombra base to save Fabiana, but the gang escapes with her.
As Max and Passos discuss the situation with Rodrigo, Victor and Armando Becker, the local battalion commander of a special police unit Unidade de Forças Especiais (UFE), Crachá Preto raid the Branco offices. An unknown assassin breaks into Rodrigo's secured office and assassinates him. A bomb explodes in the building, but Max escapes, learning that Fabiana is in the São Paulo favela and that Max was the true target of the raid.
Blaming himself for everything that happened to the Brancos, Max chooses to abstain from alcohol and shave his head to disguise himself for another rescue attempt of Fabiana. Local detective Wilson Da Silva informs him that Crachá Preto had nefarious links with Rodrigo, whom hired them to clear out villages on a piece of land he wished to turn into a retail development. Da Silva explains he thinks the UFE and Victor are all connected to Max's predicament.
Max finds Fabiana with Marcelo and Giovanna, who were also kidnapped when trying to pay the ransom for Fabiana themselves. Comando Sombra's leader Serrano executes Fabiana and escapes with Giovanna and Marcelo. As Max gives chase, the UFE raid the favela; he witnesses the Crachá Preto and the UFE exchanging money for those who were arrested in the raids for an unknown reason. Max finds Marcelo and Giovanna in the hands of the Crachá Preto's second-in-command Milo Rego. Marcelo is burned to death in a gang-like ritual manner so the UFE can have an excuse to raid. Max kills Milo and saves Giovanna. Passos later arrives to pick them up by helicopter, but flees with Giovanna and leaves Max behind, who is saved by Da Silva.
A flashback shows Max and Passos in the Panama Canal protecting Marcelo at a yacht party that is raided by guerrilla pirates. Max finds them trying to gain access to a hidden stash within the boat. Max is unsure what the contents were, but it is clear that it is no longer there; Max later found Marcelo and Passos trying to drive away with the unknown cargo. It hits Max that he was recruited by Passos to be the "fall guy" for whatever illicit activity the Brancos were involved in.
Da Silva informs Max about a rundown hotel where the Crachá Preto and the UFE are seen entering with prisoners, yet very few leave. Max discovers it is the base for a black market organ theft ring and corrupt UFE officers were being paid to transport arrested individuals for organ harvesting. Max finds Serrano as one of the victims and spares him, allowing him to take revenge on the surgeon performing the harvesting. Max sets explosives to destroy the entire complex, and Passos manages to kill the Crachá Preto leader Álvaro Neves before he shoots Max. Max discovers Passos was unaware of the plan to set up Max. He forgives Passos, who leaves Brazil with a pregnant Giovanna, asking Max to get over his past and move on.
Da Silva concludes that Becker and Victor are behind everything and asks Max to handle it, as there is too much corruption for Da Silva to stop them legally. Max battles his way through the UFE building, discovering that Becker's UFE unit are the perpetrators for Rodrigo's assassination. Victor explains to Max that he wanted more money from his brother for his political campaign: he told the Crachá Preto to ambush the money exchange at the stadium, which went toward funding the organ harvesting ring, the profits of which helped fund his campaign.
Victor and Becker escape to the airport with Max in pursuit. After an intense shootout, Max arrives at the hangar where Becker and Victor are preparing to board a jet. Becker tries to use a grenade launcher to kill Max, but ends up burning himself with his left arm severed when Max shoots at one of the fired grenades. Eventually, the player can choose to kill Becker or let him die from his wounds. Max then grabs the grenade launcher and, with Da Silva's help, uses it to disable Victor's plane. Da Silva persuades Max to spare Victor so he can live in shame. Victor taunts Max, who responds with breaking Victor's leg. A week later, Max watches the news on a beach in Bahia. It reports that Becker's UFE battalion have been disbanded indefinitely due to their ties to the organ harvesting ring, while Victor is found hanged in his cell. The last shot of the game is Max walking along the beach, enjoying his vacation and ready to move on with his life.
Max and Passos work for the wealthy Branco family in São Paulo, made up of three brothers: the businessman Rodrigo, the politician Victor, and the partying Marcelo. During a party held in Rodrigo's penthouse, Rodrigo and his wife Fabiana are kidnapped by a street gang called the Comando Sombra, but Max saves them. Fabiana, her sister (and Passos' lover) Giovanna, and Marcelo are later again targeted at a nightclub by the same gang, who successfully kidnap Fabiana. Max and Passos bring ransom money to the gang at a soccer stadium, but the deal is ambushed by an outlaw right-wing paramilitary group known as Crachá Preto, who steal the money. Max and Passos decide to raid a Comando Sombra base to save Fabiana, but the gang escapes with her.
As Max and Passos discuss the situation with Rodrigo, Victor and Armando Becker, the local battalion commander of a special police unit Unidade de Forças Especiais (UFE), Crachá Preto raid the Branco offices. An unknown assassin breaks into Rodrigo's secured office and assassinates him. A bomb explodes in the building, but Max escapes, learning that Fabiana is in the São Paulo favela and that Max was the true target of the raid.
Blaming himself for everything that happened to the Brancos, Max chooses to abstain from alcohol and shave his head to disguise himself for another rescue attempt of Fabiana. Local detective Wilson Da Silva informs him that Crachá Preto had nefarious links with Rodrigo, whom hired them to clear out villages on a piece of land he wished to turn into a retail development. Da Silva explains he thinks the UFE and Victor are all connected to Max's predicament.
Max finds Fabiana with Marcelo and Giovanna, who were also kidnapped when trying to pay the ransom for Fabiana themselves. Comando Sombra's leader Serrano executes Fabiana and escapes with Giovanna and Marcelo. As Max gives chase, the UFE raid the favela; he witnesses the Crachá Preto and the UFE exchanging money for those who were arrested in the raids for an unknown reason. Max finds Marcelo and Giovanna in the hands of the Crachá Preto's second-in-command Milo Rego. Marcelo is burned to death in a gang-like ritual manner so the UFE can have an excuse to raid. Max kills Milo and saves Giovanna. Passos later arrives to pick them up by helicopter, but flees with Giovanna and leaves Max behind, who is saved by Da Silva.
A flashback shows Max and Passos in the Panama Canal protecting Marcelo at a yacht party that is raided by guerrilla pirates. Max finds them trying to gain access to a hidden stash within the boat. Max is unsure what the contents were, but it is clear that it is no longer there; Max later found Marcelo and Passos trying to drive away with the unknown cargo. It hits Max that he was recruited by Passos to be the "fall guy" for whatever illicit activity the Brancos were involved in.
Da Silva informs Max about a rundown hotel where the Crachá Preto and the UFE are seen entering with prisoners, yet very few leave. Max discovers it is the base for a black market organ theft ring and corrupt UFE officers were being paid to transport arrested individuals for organ harvesting. Max finds Serrano as one of the victims and spares him, allowing him to take revenge on the surgeon performing the harvesting. Max sets explosives to destroy the entire complex, and Passos manages to kill the Crachá Preto leader Álvaro Neves before he shoots Max. Max discovers Passos was unaware of the plan to set up Max. He forgives Passos, who leaves Brazil with a pregnant Giovanna, asking Max to get over his past and move on.
Da Silva concludes that Becker and Victor are behind everything and asks Max to handle it, as there is too much corruption for Da Silva to stop them legally. Max battles his way through the UFE building, discovering that Becker's UFE unit are the perpetrators for Rodrigo's assassination. Victor explains to Max that he wanted more money from his brother for his political campaign: he told the Crachá Preto to ambush the money exchange at the stadium, which went toward funding the organ harvesting ring, the profits of which helped fund his campaign.
Victor and Becker escape to the airport with Max in pursuit. After an intense shootout, Max arrives at the hangar where Becker and Victor are preparing to board a jet. Becker tries to use a grenade launcher to kill Max, but ends up burning himself with his left arm severed when Max shoots at one of the fired grenades. Eventually, the player can choose to kill Becker or let him die from his wounds. Max then grabs the grenade launcher and, with Da Silva's help, uses it to disable Victor's plane. Da Silva persuades Max to spare Victor so he can live in shame. Victor taunts Max, who responds with breaking Victor's leg. A week later, Max watches the news on a beach in Bahia. It reports that Becker's UFE battalion have been disbanded indefinitely due to their ties to the organ harvesting ring, while Victor is found hanged in his cell. The last shot of the game is Max walking along the beach, enjoying his vacation and ready to move on with his life.
Game WQ : Star Wars: The Old Republic
The story takes place in the Star Wars fictional universe shortly after the establishment of a tenuous peace between the re-emergent Sith Empire and the Galactic Republic,16] 300 years after the events of the Star Wars: Knights of the Old Republic games, and more than 3,500 years before the events in the Star Wars films. The Jedi are held responsible for the success of the Sith during the devastating 28-year-long Great Galactic War (which led to the Treaty of Coruscant prior to the "cold war"), and thus choose to relocate from Coruscant to Tython, where the Jedi Order had initially been founded, to seek guidance from the Force. The Sith control Korriban, where they have re-established a Sith Academy. The game begins 10 years later as new conflicts arise.
A collaborative effort between BioWare, LucasArts, EA Games and Dark Horse Comics has resulted in webcomics entitled Star Wars: The Old Republic – Threat of Peace and Star Wars: The Old Republic – Blood of the Empire, the purpose of which is to establish the backstory as the game opens.
BioWare stated, prior to release, that the game would have a significant focus on the storyline. Each of the eight classes has a three act storyline that progresses as the character levels up.
Players join as members of either of the two main factions – the Galactic Republic and the Sith Empire. Although each faction is led by a benevolent or malevolent leader, it is emphasized that an individual member may possess a morality at any point along the light/dark spectrum. The project's key focus is to differentiate between the player's faction and morality. For instance, a member with ties to the Galactic Republic may belong to the Dark Side while attempting to achieve their own ends, which may be misaligned or dissimilar from the Republic's vision.
Player advancement occurs by a combination of mission completion, exploration, and defeating enemies. New skills, unlocked by level, are taught by trainers and can be learned in game at a multitude of locations. Heroic missions exist that require the cooperation of multiple players to complete objectives, and can be repeated normally on a daily basis.
While each class in The Old Republic favors a certain play style (ranged/melee damage, healing or support skills, or tanking), customization combined with companion characters allow for a class to be able to tackle many different situations, with or without the support of other player characters, and without requiring specific other classes in order to move forward.
Players' choices permanently open or close storylines and affect players' non-player character (NPC) companions. It is intended that the game should provide more context for characters' missions than any previous MMORPG. Every character in the game, including the player character, features full voice dialog to enhance gameplay, and interactions feature a dialogue system similar to that used in the Mass Effect series. Players are able to choose from a variety of NPCs, although spending time with a single companion will help more in developing story and content than dividing time among several, and may even develop a love interest. It is possible for players to "blow it big time" if they fail to meet NPCs' expectations. Players also have access to several planets, including Korriban, Ord Mantell, Nal Hutta, Tython, Coruscant, Balmorra, Alderaan, Tatooine, Dromund Kaas, Taris, Belsavis, Voss, Hoth, Corellia, Ilum and Quesh, and the moon Nar Shaddaa. It has been revealed the planet Makeb will be available in the next content update.
Every player receives their own starship, which was announced at Electronic Entertainment Expo 2010.[26] Footage of space combat was released at Gamescom. The short clip provided by BioWare revealed that space combat would be a "tunnel shooter." A tunnel shooter, otherwise known as a scrolling shooter or rail shooter, is a flying game where the player is on a predetermined track. Game play includes moving right and left on the X axis and up and down on the Y axis; however, players do not have control of the speed of their space craft. Jake Neri, LucasArts Producer, told PC Gamer in their October 2010 issue that their goal was to "capture the most cinematic moments that we can create. We want players to get in and feel like they're in the movies. It's about highly cinematic, controlled combat moments ... very heroic, action-packed, exciting, visceral and dangerous encounters that'll make you pee your pants."
A range of playable species are available for the player to choose from, some limited to their factions. Both sides can play Human, Cyborg, Twi'lek or Zabrak. The Republic-only races are the Miraluka and Mirialan, while the Empire-only races are the Chiss, Rattataki and Sith Pureblood. Humans and Zabrak can pick any class available, while the other species are restricted to limited choices of classes by default.
More playable species are said to be available in the future through major updates and the Legacy system and able to use other classes abilities through this system. Cathar have been announced as the next new playable species to be added this year.
The release of the expanded "Legacy" system in April 2012 allows for races to be able to play all classes (both Empire and Republic) by unlocking that race with an infusion of in-game money or by levelling a character of that race to level 50. Under this system, for example, a Chiss - which by default can only choose the non-Sith classes - could choose to become a Sith, or a Sith Pureblood - which by default can only choose the Sith classes - could choose to be a non-Force user. Along the same vein, both races, which are restricted to the Empire, could even choose the option of fighting for the Republic, including training as a Jedi.
Each faction contains different classes, each with a distinct backstory and a branching storyline affected by players' moral choices. Classes are exclusive to one faction or the other. However, the classes of one faction mirror the classes of the other (for example, Jedi Knight and Sith Warrior). Eight classes exist: the Bounty Hunter, Sith Warrior, Imperial Agent, and Sith Inquisitor for the Sith Empire; and the Trooper, Smuggler, Jedi Knight, and Jedi Consular for the Galactic Republic. Although each class has a distinct storyline, they are integrated with the game's overall arc.
Once a character earns enough experience, each class may also choose from two advanced classes, resulting in a total of 8 advanced classes per faction. Advanced classes share the same storyline as their base class. Lightsaber and blaster colors are not faction or class restricted, but some are restricted based on level and/or light side or dark side alignment. For example, some light sabers/blasters can only be bought if light or dark side aligned, not by color.
The game features a passive form of crafting, known as Crew Skills, in which a player's companions carry out gathering and crafting tasks asynchronously to the player's adventures out in the world. Each class gets five companions via their storyline with two additional secret companions available via other means.The player can assign up to five companions to perform up to 3 various skills. Crafting skills allow the player's companions to create items, and the player can reverse engineer many items to possibly learn to make a better version. The item is destroyed in the process, but the player gets some of the materials back. Gathering skills allow the player or their companions to gather resources out in the world. Mission skills allow the player's companions to perform acts on the player's behalf, gaining the player light or dark side influence and other rewards, such as medical items or companion gifts.
During E3 2011, a video was shown with gameplay footage of the Bounty Hunter, along with a Jawa companion named Blizz. The developers stated during the chat that only the Bounty Hunter would be able to get Blizz and that other classes would have unique companions as well, including some companions that are force users. It was also shown that companions would have a similar character screen as the players and can have gear just like a player character.
Bioware has also confirmed same-sex romance options between characters will be available post launch.
At E3 2012, BioWare confirmed that players will be able to obation a HK-51 companion in the next content update.
The Old Republic requires a monthly subscription to play, following a month of play included with the initial purchase. Options are available to pay for one month, two month, three month, or six month blocks, with discounted rates for multiple month blocks. Payment is by credit card or time card.
A collaborative effort between BioWare, LucasArts, EA Games and Dark Horse Comics has resulted in webcomics entitled Star Wars: The Old Republic – Threat of Peace and Star Wars: The Old Republic – Blood of the Empire, the purpose of which is to establish the backstory as the game opens.
BioWare stated, prior to release, that the game would have a significant focus on the storyline. Each of the eight classes has a three act storyline that progresses as the character levels up.
Players join as members of either of the two main factions – the Galactic Republic and the Sith Empire. Although each faction is led by a benevolent or malevolent leader, it is emphasized that an individual member may possess a morality at any point along the light/dark spectrum. The project's key focus is to differentiate between the player's faction and morality. For instance, a member with ties to the Galactic Republic may belong to the Dark Side while attempting to achieve their own ends, which may be misaligned or dissimilar from the Republic's vision.
Player advancement occurs by a combination of mission completion, exploration, and defeating enemies. New skills, unlocked by level, are taught by trainers and can be learned in game at a multitude of locations. Heroic missions exist that require the cooperation of multiple players to complete objectives, and can be repeated normally on a daily basis.
While each class in The Old Republic favors a certain play style (ranged/melee damage, healing or support skills, or tanking), customization combined with companion characters allow for a class to be able to tackle many different situations, with or without the support of other player characters, and without requiring specific other classes in order to move forward.
Players' choices permanently open or close storylines and affect players' non-player character (NPC) companions. It is intended that the game should provide more context for characters' missions than any previous MMORPG. Every character in the game, including the player character, features full voice dialog to enhance gameplay, and interactions feature a dialogue system similar to that used in the Mass Effect series. Players are able to choose from a variety of NPCs, although spending time with a single companion will help more in developing story and content than dividing time among several, and may even develop a love interest. It is possible for players to "blow it big time" if they fail to meet NPCs' expectations. Players also have access to several planets, including Korriban, Ord Mantell, Nal Hutta, Tython, Coruscant, Balmorra, Alderaan, Tatooine, Dromund Kaas, Taris, Belsavis, Voss, Hoth, Corellia, Ilum and Quesh, and the moon Nar Shaddaa. It has been revealed the planet Makeb will be available in the next content update.
Every player receives their own starship, which was announced at Electronic Entertainment Expo 2010.[26] Footage of space combat was released at Gamescom. The short clip provided by BioWare revealed that space combat would be a "tunnel shooter." A tunnel shooter, otherwise known as a scrolling shooter or rail shooter, is a flying game where the player is on a predetermined track. Game play includes moving right and left on the X axis and up and down on the Y axis; however, players do not have control of the speed of their space craft. Jake Neri, LucasArts Producer, told PC Gamer in their October 2010 issue that their goal was to "capture the most cinematic moments that we can create. We want players to get in and feel like they're in the movies. It's about highly cinematic, controlled combat moments ... very heroic, action-packed, exciting, visceral and dangerous encounters that'll make you pee your pants."
More playable species are said to be available in the future through major updates and the Legacy system and able to use other classes abilities through this system. Cathar have been announced as the next new playable species to be added this year.
The release of the expanded "Legacy" system in April 2012 allows for races to be able to play all classes (both Empire and Republic) by unlocking that race with an infusion of in-game money or by levelling a character of that race to level 50. Under this system, for example, a Chiss - which by default can only choose the non-Sith classes - could choose to become a Sith, or a Sith Pureblood - which by default can only choose the Sith classes - could choose to be a non-Force user. Along the same vein, both races, which are restricted to the Empire, could even choose the option of fighting for the Republic, including training as a Jedi.
Each faction contains different classes, each with a distinct backstory and a branching storyline affected by players' moral choices. Classes are exclusive to one faction or the other. However, the classes of one faction mirror the classes of the other (for example, Jedi Knight and Sith Warrior). Eight classes exist: the Bounty Hunter, Sith Warrior, Imperial Agent, and Sith Inquisitor for the Sith Empire; and the Trooper, Smuggler, Jedi Knight, and Jedi Consular for the Galactic Republic. Although each class has a distinct storyline, they are integrated with the game's overall arc.
Once a character earns enough experience, each class may also choose from two advanced classes, resulting in a total of 8 advanced classes per faction. Advanced classes share the same storyline as their base class. Lightsaber and blaster colors are not faction or class restricted, but some are restricted based on level and/or light side or dark side alignment. For example, some light sabers/blasters can only be bought if light or dark side aligned, not by color.
Ships
Each class has their own starship, which serves as the player's base of operations. Bounty Hunters have the D5-Mantis patrol craft. Sith Warriors and Sith Inquistors have the Fury. Imperial Agents have the X-70B Phantom. Smugglers have the XS Freighter. Troopers have the BT-7 Thunderclap. Jedi Knights and Jedi Consulars have the Defender. These ships can all be upgraded, allowing them to perform better in combat.The game features a passive form of crafting, known as Crew Skills, in which a player's companions carry out gathering and crafting tasks asynchronously to the player's adventures out in the world. Each class gets five companions via their storyline with two additional secret companions available via other means.The player can assign up to five companions to perform up to 3 various skills. Crafting skills allow the player's companions to create items, and the player can reverse engineer many items to possibly learn to make a better version. The item is destroyed in the process, but the player gets some of the materials back. Gathering skills allow the player or their companions to gather resources out in the world. Mission skills allow the player's companions to perform acts on the player's behalf, gaining the player light or dark side influence and other rewards, such as medical items or companion gifts.
During E3 2011, a video was shown with gameplay footage of the Bounty Hunter, along with a Jawa companion named Blizz. The developers stated during the chat that only the Bounty Hunter would be able to get Blizz and that other classes would have unique companions as well, including some companions that are force users. It was also shown that companions would have a similar character screen as the players and can have gear just like a player character.
Bioware has also confirmed same-sex romance options between characters will be available post launch.
At E3 2012, BioWare confirmed that players will be able to obation a HK-51 companion in the next content update.
The Old Republic requires a monthly subscription to play, following a month of play included with the initial purchase. Options are available to pay for one month, two month, three month, or six month blocks, with discounted rates for multiple month blocks. Payment is by credit card or time card.
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