Tribes: Ascend features a class-based loadout system. Each loadout specifies what type of armor the player has, along with what weapons and items they carry. Each loadout supports two in-hand weapons, a set of belt items such as grenades or mines and a pack. There are three possible sizes of armor to choose: light, medium and heavy, with 3 loadouts in each weight group, for a total of 9. Players can select which loadout to use either when first joining a game, respawning or at an inventory station. Loadouts may be acquired either through an upfront payment, or through playing the game and earning experience, which can be used to purchase classes, weapons, perks and upgrades. Paid-for loadouts will be available to the user instantly, while those who choose to unlock them through playing will have a much longer wait. Upgrades to armor, weapons and perks can only be purchased by experience points. Players will be given 3 free loadouts: the Pathfinder, Soldier, and Juggernaut, when they first start playing the game, each wearing light, medium and heavy armor respectively.
Hi-Rez will also sell cosmetic items such as player skins, along with boosters that allow players to gain experience points at a faster rate. Players earn in-match credits during matches for killing enemies, repairing structures or capturing objectives. Credits are then used to buy vehicles, supply drops, Tactical and Orbital strikes and base upgrades.
On February 22, 2012, the game entered open beta. Arena 5v5 was added and Rabbit was disabled during this phase of the beta, though would later return as a private server option. Tribes: Ascend released on April 12, 2012.
Player performance (highest position on the scoreboard, highest amount of kills) does not increase the amount of rank experience that is earned because rank experience is earned on a time basis (time spent playing the game). However earning badges (achievements in the game with a set objective, example: "Marksman I" requires you to hit 50 headshots) does increase the rank experience that you earn. The amount of rank experience that is earned from badges is unconfirmed and unknown. Rank experience is not modified by purchasable Boost (+100% experience) or the VIP bonus (+50%) which was awarded to players in the beta who purchased Tribes gold currency and/or Tribes Boost. However Boost and VIP both affect Badge experience, but it's unconfirmed and unknown whether this consequentially affects the rank experience that is earned from an earned Badge. The player "AnarchyAO" was the first person in the world to reach rank level 50, the highest rank within the game.
Functionally the ranking system provides the game with a way to categorize players and match them to games with other players of relative rank. Players that are rank 1-6 will be queued and matched with other players that are rank 1-6. When a player reaches rank 7 they are eligible to be matched with players rank 7 and above. Because the Arena gametype requires a mild amount of familiarity with the game, players may only queue for an Arena game when they have attained rank 8 ("Squad Leader").
Tidak ada komentar:
Posting Komentar