A collaborative effort between BioWare, LucasArts, EA Games and Dark Horse Comics has resulted in webcomics entitled Star Wars: The Old Republic – Threat of Peace and Star Wars: The Old Republic – Blood of the Empire, the purpose of which is to establish the backstory as the game opens.
BioWare stated, prior to release, that the game would have a significant focus on the storyline. Each of the eight classes has a three act storyline that progresses as the character levels up.
Players join as members of either of the two main factions – the Galactic Republic and the Sith Empire. Although each faction is led by a benevolent or malevolent leader, it is emphasized that an individual member may possess a morality at any point along the light/dark spectrum. The project's key focus is to differentiate between the player's faction and morality. For instance, a member with ties to the Galactic Republic may belong to the Dark Side while attempting to achieve their own ends, which may be misaligned or dissimilar from the Republic's vision.
Player advancement occurs by a combination of mission completion, exploration, and defeating enemies. New skills, unlocked by level, are taught by trainers and can be learned in game at a multitude of locations. Heroic missions exist that require the cooperation of multiple players to complete objectives, and can be repeated normally on a daily basis.
While each class in The Old Republic favors a certain play style (ranged/melee damage, healing or support skills, or tanking), customization combined with companion characters allow for a class to be able to tackle many different situations, with or without the support of other player characters, and without requiring specific other classes in order to move forward.
Players' choices permanently open or close storylines and affect players' non-player character (NPC) companions. It is intended that the game should provide more context for characters' missions than any previous MMORPG. Every character in the game, including the player character, features full voice dialog to enhance gameplay, and interactions feature a dialogue system similar to that used in the Mass Effect series. Players are able to choose from a variety of NPCs, although spending time with a single companion will help more in developing story and content than dividing time among several, and may even develop a love interest. It is possible for players to "blow it big time" if they fail to meet NPCs' expectations. Players also have access to several planets, including Korriban, Ord Mantell, Nal Hutta, Tython, Coruscant, Balmorra, Alderaan, Tatooine, Dromund Kaas, Taris, Belsavis, Voss, Hoth, Corellia, Ilum and Quesh, and the moon Nar Shaddaa. It has been revealed the planet Makeb will be available in the next content update.
Every player receives their own starship, which was announced at Electronic Entertainment Expo 2010.[26] Footage of space combat was released at Gamescom. The short clip provided by BioWare revealed that space combat would be a "tunnel shooter." A tunnel shooter, otherwise known as a scrolling shooter or rail shooter, is a flying game where the player is on a predetermined track. Game play includes moving right and left on the X axis and up and down on the Y axis; however, players do not have control of the speed of their space craft. Jake Neri, LucasArts Producer, told PC Gamer in their October 2010 issue that their goal was to "capture the most cinematic moments that we can create. We want players to get in and feel like they're in the movies. It's about highly cinematic, controlled combat moments ... very heroic, action-packed, exciting, visceral and dangerous encounters that'll make you pee your pants."
More playable species are said to be available in the future through major updates and the Legacy system and able to use other classes abilities through this system. Cathar have been announced as the next new playable species to be added this year.
The release of the expanded "Legacy" system in April 2012 allows for races to be able to play all classes (both Empire and Republic) by unlocking that race with an infusion of in-game money or by levelling a character of that race to level 50. Under this system, for example, a Chiss - which by default can only choose the non-Sith classes - could choose to become a Sith, or a Sith Pureblood - which by default can only choose the Sith classes - could choose to be a non-Force user. Along the same vein, both races, which are restricted to the Empire, could even choose the option of fighting for the Republic, including training as a Jedi.
Each faction contains different classes, each with a distinct backstory and a branching storyline affected by players' moral choices. Classes are exclusive to one faction or the other. However, the classes of one faction mirror the classes of the other (for example, Jedi Knight and Sith Warrior). Eight classes exist: the Bounty Hunter, Sith Warrior, Imperial Agent, and Sith Inquisitor for the Sith Empire; and the Trooper, Smuggler, Jedi Knight, and Jedi Consular for the Galactic Republic. Although each class has a distinct storyline, they are integrated with the game's overall arc.
Once a character earns enough experience, each class may also choose from two advanced classes, resulting in a total of 8 advanced classes per faction. Advanced classes share the same storyline as their base class. Lightsaber and blaster colors are not faction or class restricted, but some are restricted based on level and/or light side or dark side alignment. For example, some light sabers/blasters can only be bought if light or dark side aligned, not by color.
Ships
Each class has their own starship, which serves as the player's base of operations. Bounty Hunters have the D5-Mantis patrol craft. Sith Warriors and Sith Inquistors have the Fury. Imperial Agents have the X-70B Phantom. Smugglers have the XS Freighter. Troopers have the BT-7 Thunderclap. Jedi Knights and Jedi Consulars have the Defender. These ships can all be upgraded, allowing them to perform better in combat.The game features a passive form of crafting, known as Crew Skills, in which a player's companions carry out gathering and crafting tasks asynchronously to the player's adventures out in the world. Each class gets five companions via their storyline with two additional secret companions available via other means.The player can assign up to five companions to perform up to 3 various skills. Crafting skills allow the player's companions to create items, and the player can reverse engineer many items to possibly learn to make a better version. The item is destroyed in the process, but the player gets some of the materials back. Gathering skills allow the player or their companions to gather resources out in the world. Mission skills allow the player's companions to perform acts on the player's behalf, gaining the player light or dark side influence and other rewards, such as medical items or companion gifts.
During E3 2011, a video was shown with gameplay footage of the Bounty Hunter, along with a Jawa companion named Blizz. The developers stated during the chat that only the Bounty Hunter would be able to get Blizz and that other classes would have unique companions as well, including some companions that are force users. It was also shown that companions would have a similar character screen as the players and can have gear just like a player character.
Bioware has also confirmed same-sex romance options between characters will be available post launch.
At E3 2012, BioWare confirmed that players will be able to obation a HK-51 companion in the next content update.
The Old Republic requires a monthly subscription to play, following a month of play included with the initial purchase. Options are available to pay for one month, two month, three month, or six month blocks, with discounted rates for multiple month blocks. Payment is by credit card or time card.
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