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Selasa, Juni 05, 2012

Game WQ : FIFA Soccer 13 By PSU

First and foremost, FIFA Soccer 13 is all about capturing the drama and unpredictability of a real-world soccer (or “football,” if you’re fancy like that) match. What does that mean? That means that now more than ever, soccer games will feel less robotic, less calculated, and more natural.
You may interpret that as a bad thing – don’t worry, we did too at first. What’s important to understand and remember is that EA is taking extra care in making FIFA 13’s “unpredictability” add fun to the game – not frustration. The FIFA franchise will now evolve with the inclusion of five game-changing innovations: Attacking Intelligence, Complete Dribbling, 1st Touch Control, a newer Player Impact Engine, and the all-new Tactical Free Kicks.
Attacking Intelligence is what EA is naming their overhaul to individual player AI. Also aptly abbreviated to “AI,” the new Attacking Intelligence will reroute player positioning by having each player analyze plays in-progress to create new attacking opportunities. Individual runners will strive to break down defenses, open passing opportunities for teammates, and attempt to pull defenders out of position by making runs all on their own. The most interesting addition that Attacking Intelligence brings to the table, in our opinion, is allowing individual players to think two plays ahead in order to curve, or alter runs to seize an opening before it happens.
Complete Dribbling now allows players to dribble the ball in full 360 degrees of mobility. Players can now keep their hips facing towards a defender (or keeper) to threaten an attack while moving the ball in any direction. This allows you to dodge tackles, maintain positioning, or shield the ball better. Pair this functionality with FIFA 13’s impressively realistic animations, and this alone is reason to get excited.
Full disclosure: I’m not very good at the FIFA games, as NHL is my sports game of choice. This is why FIFA 13’s new “1st Touch Control” system is such a welcomed addition to the franchise for me, and will be for both pro and novice players alike. This new system is really where the “calculated unpredictability” comes into play. Near-perfect ball control has been removed for every player by creating uncertainty when receiving tricky balls. Different factors such as defensive pressure, ball trajectory, ball velocity, and more, all weigh-in to whether or not your player will properly receive a ball. For example, if it’s raining in-game, and if the ball is falling straight down from the sky, the ball has a much higher chance of slipping off a player’s cleats upon reception; this offers more opportunities for loose balls.
The revamped play physics engine, dubbed Player Impact Engine, is the second generation of the engine used in the past FIFA titles, and adds even more realism to the game. Body size and strength now play a role when forcing opponents into poor touches. Defenders can also utilize their bodies to win possession, as well as push and pull for position. Also, players will be able to get up from falling into a dog pile easier, so that things like this don’t happen anymore.
Source:PSU

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