First and foremost, FIFA Soccer 13 is all about capturing the drama
and unpredictability of a real-world soccer (or “football,” if you’re
fancy like that) match. What does that mean? That means that now more
than ever, soccer games will feel less robotic, less calculated, and
more natural.
You may interpret that as a bad thing – don’t worry, we did too at
first. What’s important to understand and remember is that EA is taking
extra care in making FIFA 13’s “unpredictability” add fun to the game –
not frustration. The FIFA franchise will now evolve with the inclusion
of five game-changing innovations: Attacking Intelligence, Complete
Dribbling, 1st Touch Control, a newer Player Impact Engine, and the
all-new Tactical Free Kicks.
Attacking Intelligence is what EA is naming their overhaul to
individual player AI. Also aptly abbreviated to “AI,” the new Attacking
Intelligence will reroute player positioning by having each player
analyze plays in-progress to create new attacking opportunities.
Individual runners will strive to break down defenses, open passing
opportunities for teammates, and attempt to pull defenders out of
position by making runs all on their own. The most interesting addition
that Attacking Intelligence brings to the table, in our opinion, is
allowing individual players to think two plays ahead in order to curve,
or alter runs to seize an opening before it happens.
Complete Dribbling now allows players to dribble the ball in full 360
degrees of mobility. Players can now keep their hips facing towards a
defender (or keeper) to threaten an attack while moving the ball in any
direction. This allows you to dodge tackles, maintain positioning, or
shield the ball better. Pair this functionality with FIFA 13’s
impressively realistic animations, and this alone is reason to get
excited.
Full disclosure: I’m not very good at the FIFA games, as NHL is my
sports game of choice. This is why FIFA 13’s new “1st Touch Control”
system is such a welcomed addition to the franchise for me, and will be
for both pro and novice players alike. This new system is really where
the “calculated unpredictability” comes into play. Near-perfect ball
control has been removed for every player by creating uncertainty when
receiving tricky balls. Different factors such as defensive pressure,
ball trajectory, ball velocity, and more, all weigh-in to whether or not
your player will properly receive a ball. For example, if it’s raining
in-game, and if the ball is falling straight down from the sky, the ball
has a much higher chance of slipping off a player’s cleats upon
reception; this offers more opportunities for loose balls.
The revamped play physics engine, dubbed Player Impact Engine, is the
second generation of the engine used in the past FIFA titles, and adds
even more realism to the game. Body size and strength now play a role
when forcing opponents into poor touches. Defenders can also utilize
their bodies to win possession, as well as push and pull for position.
Also, players will be able to get up from falling into a dog pile
easier, so that things like this don’t happen anymore.
Source:PSU
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