Aliens: Colonial Marines is a sci-fi/horror first-person shooter which puts the player in the role of a United States Colonial Marine as seen in the film Aliens. The player will have access to iconic weapons from the movie such as the flamethrower,
pulse rifle, smartgun, pistol, RPGs, and robotic sentry turrets.
Players will also be able to use welding torches to seal doors and
motion trackers to detect unseen enemies.
Initially it was announced that Aliens: Colonial Marines used squad based gameplay, allowing the player to issues orders to AI controlled marines using context-sensitive commands. However, Gearbox later revealed that this feature was dropped to make gameplay more accessible. Aliens: Colonial Marines will have no HUD to provide the player with onscreen information.
Gameplay types have been described as "Gauntlet Runs", where players
must fight enemies as they travel from point A to point B, and "Last
Stand" moments, where players must defend a specific area by welding
doors and/or setting up automated sentry turrets.
In Aliens: Colonial Marines players will gain experience points
when killing enemies and completing certain objectives. These
experience points will allow players to customize the appearance of
their character, purchase upgrades for weapons, and unlock other skill sets. All of which carry over to other gameplay modes.
The primary enemies of the game are the xenomorphs from the first three films, which include the Facehugger, Chestburster, and "Drone" alien from Alien, the "Warrior" and the "Queen" aliens from Aliens, as well as the "Runner" alien from Alien 3. The game will also feature never before seen xenomorph types created by Gearbox Software.
The specifics of these new alien types have been kept a secret, with
the exception of the "Crusher" alien, which was revealed in the E3 2011
Walkthrough demo. Along with being able to traverse different surfaces from any angle, Gearbox and Sega have also stated that the aliens' AI will use the environment to set up sneak attacks, and group tactics to overwhelm the player.Not all enemies will be aliens as players will find themselves also
fighting human enemies in the form of Weyland-Yutani commandos and
mercenaries.
Described as a true sequel to James Cameron's film, the story of Aliens: Colonial Marines takes place after the events of the third film, Alien 3. At PAX East 2012, Gearbox Software's Community Manager confirmed that the game is considered an official part of the Alien franchise's canon by 20th Century Fox. Much of the main plot was written by Battlestar Galactica writers Bradley Thompson and David Weddle.The story is told through the eyes of Corporal Christopher Winter, a Colonial Marine that is part of a search and rescue team sent to investigate the U.S.S. Sulaco in search of Ellen Ripley, Corporal Dwayne Hicks, and the rest of the missing marines who were dispatched to LV-426. The Sulaco, and the derelict alien spacecraft from Alien as well as LV-426 itself will all serve as environments in the game, as well as other locations yet to be detailed.
Gearbox has stated that they were invited to speak with Ridley Scott and view the script for his Alien prequel Prometheus, insinuating that there may be connections or references to the events of Prometheus in Aliens: Colonial Marines.
Tidak ada komentar:
Posting Komentar