When moving the player has access to a stealth mode titled "Ninja Dash" which drastically increases Raiden's speed in order to move through the environment, ambushing opponents. Although Raiden's main weapon will be his high-frequency blade, he will also have "sub-weapons." None of them are guns as they are to be used by enemies. Instead, Raiden can wield solely blades such as a dagger. In the debut trailer for the rebooted title, Raiden was also seen grappling and throwing large robotic enemies.
A key gameplay feature initially announced for game was titled zan-datsu (斬奪 lit. "cut and take"), and would have involved "cutting" through enemies and "taking" parts, energy, ammunition, items, and information from the bodies of dismembered cyborgs and robots. For example, in the E3 2010 trailer, Raiden tears a battery — in the form of a glowing mechanical spine — from a dismembered cyborg enemy, which he then crushes after absorbing energy from it to heal himself. This gameplay element will not remain as the focus of the game, but will still be optional as of the move to Platinum Games, dialogue in the most recent trailer discusses such extracting of fluids from enemy cyborgs in order to obtain electrolytes.[citation needed]
The game's original director, Mineshi Kimura, stated that Rising would carry on the series tradition of encouraging players to progress through the game without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings, and that there's a "certain virtue to simply disabling your enemies instead of killing them." While it was considered important to give the players freedom to do what they want, the game's original producer Shigenobu Matsuyama, indicated that players would never be rewarded for killing human opponents, and that the game would be designed so that players would never be forced to do so. In the final version, human soldiers from the game were removed to avoid censorship issues in Japan.
Teasers have at various points depicted Raiden's body with portions of the body armor missing, and in his Metal Gear Solid 4 armor with sword drawn, crouching on the back of what appears to be Crying Wolf. The E3 2010 trailer depicted Raiden fighting a humanoid enemy equipped with a cybernetic exoskeleton similar to those worn by Metal Gear Solid 4's Beauty and the Beast Corps, which also bleeds the same artificial white blood that Raiden uses.
After Metal Gear Solid 4: Guns of the Patriots was released, Hideo Kojima started coming up with ideas for another game, Metal Gear Solid 5. The game was meant to feature The Boss and her comrades, the Cobra Unit, as main characters. However, the lack of experience from the younger staff in charge and the lack of involvement from Kojima resulted in this project being scrapped. Afterwards, a member suggested turning it into a sidestory focused on Raiden since said character was featured in Guns of the Patriots and the staff agreed to develop Metal Gear Solid: Rising. It was originally conceived as an interquel that would chronicle the series of events that resulted in the transformation of Raiden, the protagonist of Metal Gear Solid 2 into his cyborg ninja persona in Metal Gear Solid 4. Rising would have taken place during a point in the series' chronology at which Raiden had already begun his transformation into cyborg form, albeit with a different and somewhat more crude appearance from the one seen in Metal Gear Solid 4.
The game was first hinted during Hideo Kojima's keynote presentation at the 2009 Game Developers Conference in San Francisco where the presentation's end showed "The Next MGS" with Raiden as a cyborg standing next to the title. Prior to the announcements of the game, Kojima Productions featured a countdown timer on their website until the day that Rising was announced. The series' traditional tagline of "Tactical Espionage Action" was also altered to "Lightning Bolt Action," a play on the fact that Raiden's name is Japanese for "thunder and lightning." The game was officially announced at E3 2009 at the Microsoft press conference. A teaser trailer was released by series' director Hideo Kojima, although he would be serving only as executive producer for the game, as 100% of his input is with Metal Gear Solid: Peace Walker for the PlayStation Portable. The game was initially only announced for the Xbox 360 but was later confirmed for the PlayStation 3 and Microsoft Windows platforms. According to the "Kojima Productions Report" podcast the game would use a brand new game engine, rather than the Metal Gear Solid 4 engine.
The game's original cover artwork was leaked on Xbox Live on June 10, four days before E3 2010, but was soon taken down and replaced with the official logo. During Microsoft's E3 press conference on June 14, Hideo Kojima introduced the game's original lead designer, Mineshi Kimura, who unveiled a new trailer which included cutscene and gameplay footage and introduced the concept of zan-datsu (斬奪 lit. "cut and take" ). In a follow-up interview with Famitsu, Kimura and the game's creative producer, Shigenobu Matsuyama, discussed the title's new style and gameplay elements, as well the traditional stealth and "no kill" elements of the Metal Gear series that would be retained. Kimura and Matsuyama again presented the trailer on June 16 during Konami's E3 press conference, then took stage, further clarifying the game's "take" mechanic and again emphasizing that the game will contain stealth elements. Concern had risen over the game's realistic depictions of human dismemberment during player-controlled sequences, a hard limit for Japan's Computer Entertainment Rating Organization, which may necessitate censorship in the domestic Japanese release of the game. As a result, the version of the E3 2010 trailer available for viewing on the game's official Japanese website has had such scenes removed.
Specifically, the games stealth elements would have emphasized Raiden's considerable speed and agility through what Matsuyama describes as "hunting stealth." Unlike the "waiting stealth" of previous titles, in which players remained hidden and avoided combat, players in Rising would instead quickly stalk their enemies and use acrobatic maneuvers to stay out of sight while closing in. This ties in with the game's zan-datsu feature, allowing them to prey upon enemies to obtain weapons, items, and energy. Kimura noted that he wanted Raiden to be able to move like he did in the Metal Gear Solid 4 trailers, and to show "the stealth of the sword, and the strength of not even losing to the gun, and the fear and power you have with this blade."
At TGS 2010, Sony announced that the PlayStation 3 version of Metal Gear Solid: Rising would be playable in 3D. In January 2011, several pieces of concept art for Rising were displayed at Yoji Shinkawa's two-week exhibit, The Art of Yoji Shinkawa, hosted by the Konami Style Shop in Tokyo. The artwork included various illustrations of Raiden and other cybernetically enhanced characters, vehicles and equipment, scenery, and a hand-painted model of a feminine cyborg carrying a sword and a robotic infant. Several pieces of the concept artwork were also featured in merchandise sold at the exhibit.
During late 2011, it was announced over that Shigenobu Matsuyama had moved to a different division within Konami and that Yuji Korekado had taken over as the game's lead producer. Additionally, Hideo Kojima said Metal Gear Solid: Rising is "moving forward". Kojima had stated the game remains significantly different to existing Metal Gear games, although he has retained an element of control over it and will not let it stray too far from the series' roots. He stated that "If somebody thinks 'I love Snake' and just really wants traditional stealth gameplay and that experience, then it may be hard to get into Rising, but for people who are more open and willing to try new things, it shouldn't be a problem."
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