Red Orchestra 2
is a realistic first-person shooter. Guns behave realistically, with
bullet drop and spin taken into account. The game also takes away with
elements of a traditional HUD like an ammo counter, forcing players to remember, or manually check, the approximate amount of rounds that are left in the gun's magazine. When reloading a weapon, the character checks the weight of the new magazine and determines if it is heavy (full or close to full) or light (empty or close to empty).
The game's first person cover system allows players to hide behind all
objects in the world to avoid gunfire. While in cover players can peek
out to take more accurate shots or fire blindly. However the shape, size
and composition of the
object changes its effectiveness at protecting the player. Smaller
objects may not cover the player's entire body and some may not stop
bullets. Health does not regenerate over time or by use of medical equipment, but non fatal wounds must still be bandaged so no more health is lost through blood loss.
There are Tanks in Red Orchestra 2, with more vehicles to be added in after the game's launch. The interiors of each tank are fully recreated with either human or AI controlled characters manning each station. The level of detail was described by Tripwire's president John Gibson as rival or exceeding tank simulation games. Because of the extensive work required to recreate each vehicle, which Tripwire estimates to take three months each, the game launched with two tanks. The German Panzer IV and Soviet T-34. Two more tanks and two troop carriers are in production and will be added to the game for free shortly after launch.
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