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Kamis, Juni 07, 2012

Game WQ : World of WarCraft

As with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. Also similar to other MMORPGs, World of Warcraft requires the player to pay for a subscription, either by buying prepaid game cards for a selected amount of playing time, or by using a credit or debit card to pay on a regular basis.
To enter the game, the player must select a realm—sometimes referred to as a server. Each realm acts as an individual copy of the game world, and falls into one of four categories. Available realms types are:
  • Normal – a Player Versus Enemies (PvE) environment where the gameplay is more focused on defeating monsters and completing quests, and any roleplay is optional, and player-versus-player fights must be consensual.
  • PvP – an environment where, in addition to defeating monsters and completing quests, open player-versus-player combat is the norm, and a player can be attacked by an opposing faction's player at any time.
  • Normal-RP – a variant of PvE, where players roleplay in-character.
  • PvP-RP – roleplay-PvP – a variant of PvP, where players are in-character and cross-faction combat is assumed.
Realms are also categorized by language, with in-game support in the language available.
Players can make new characters on all realms, and it is also possible to move already established characters between realms for a fee.
To create a new character, in keeping with the storyline of previous Warcraft games, players must choose between the opposing factions of the Alliance or the Horde. Characters from the opposing factions can perform rudimentary communication (most often just "emotes"), but only members of the same faction can speak, mail, group, and join guilds. The player selects the new character's race, such as Orcs or Trolls for the Horde, or Humans or Dwarves for the Alliance. Players must select the class for the character, with choices such as mages, warriors, and priests available. Most classes, except for special "Hero classes," are limited to particular races.
As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character. Characters can choose from a variety of professions, such as tailoring, blacksmithing, or mining. Characters can learn four secondary skills: archeology, cooking, fishing, and first-aid. Characters may form and join guilds, allowing characters within the guild access to the guild's chat channel, the guild name and optionally allowing other features, including a guild tabard, guild bank, and dues.
Much of World of Warcraft play involves the completion of quests. These quests, also called "tasks" or "missions", are usually available from NPCs. Quests usually reward the player with some combination of experience points, items, and in-game money. Quests allow characters to gain access to new skills and abilities, and explore new areas. It is through quests that much of the game's story is told, both through the quest's text and through scripted NPC actions. Quests are linked by a common theme, with each consecutive quest triggered by the completion of the previous, forming a quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another.
While a character can be played on its own, players can group with others to tackle more challenging content. Most end-game challenges are designed in a way that they can only be overcome while in a group. In this way, character classes are used in specific roles within a group. World of Warcraft uses a "rested bonus" system, increasing the rate that a character can gain experience points after the player has spent time away from the game. When a character dies, it becomes a ghost—or wisp for Night Elf characters—at a nearby graveyard. Characters can be resurrected by other characters that have the ability, or can self-resurrect by moving from the graveyard to the place where they died. If a character is past level ten and they resurrect at a graveyard, the items equipped by the character degrade, requiring in-game money and a specialist NPC to repair them. Items that have degraded heavily become unusable until they are repaired. If the location of the character's body is unreachable, they can use a special "spirit healer" NPC to resurrect at the graveyard. When the spirit healer revives a character, items equipped by the character at that time are further degraded, and the character is significantly weakened by what is in-game called "resurrection sickness" for up to ten minutes, depending on the character's level. This "resurrection sickness" does not occur and item degradation is less severe if the character revives by locating its body, or is resurrected by another player through special items or spells.
World of Warcraft contains a variety of mechanisms for player versus player (PvP) play. Players on player versus environment (PvE) servers can opt to "flag" themselves, making themselves attackable to players of the opposite faction. Depending on the mode of the realm, PvP combat between members of opposing factions is possible at almost any time or location in the game world—the only exception being the starting zones, where the PvP "flag" must be enabled by the player wishing to fight against players of the opposite faction. PvE (called normal or RP) servers, by contrast, allow a player to choose whether or not to engage in combat against other players. On both server types, there are special areas of the world where free-for-all combat is permitted. Battlegrounds, for example, are similar to dungeons: only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players. Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed to win the battleground. Competing in battlegrounds rewards the character with tokens and honor points that can be used to buy armor, weapons, and other general items that can aid a player in many areas of the game. Winners get more honor and tokens than losers. However, players also earn honor when they or nearby teammates kill players in a battleground.
World of Warcraft is set in the same universe as the Warcraft series of real-time strategy games, and has a similar art direction. World of Warcraft contains elements from fantasy, steampunk, and science fiction: such as gryphons, dragons, and elves; steam-powered automata; zombies, werewolves, and other horror monsters; as well as time travel, spaceships, and alien worlds.
World of Warcraft takes place in a 3D representation of the Warcraft universe that players can interact with through their characters. The game world initially consisted of the two continents in Azeroth: Kalimdor and the Eastern Kingdoms. Two separate expansions later added to the game's playable area the realm of Outland and the continent of Northrend. As a player explores new locations, different routes and means of transportion become available. Players can access "flight masters" in newly discovered locations to fly to previously discovered locations in other parts of the world. Players can also use boats, zeppelins, or portals to move from one continent to another. Although the game world remains relatively similar from day to day, seasonal events reflecting real world events—such as Halloween, Christmas, Children's Week, Easter, and Midsummer—have been represented in the game world. Locations also have variable weather including, among other things, rain, snow, and dust storms.
A number of facilities are available for characters while in towns and cities. In each major city, characters can access a bank to deposit items, such as treasure or crafted items. Each character has access to personal bank storage with the option to purchase additional storage space using in-game gold. Additionally, guild banks are available for use by members of a guild with restrictions being set by the guild leader. Auction houses are available for players to buy and sell items to others in a similar way to online auction sites such as eBay. Players can use mailboxes, which can be found in almost every town. Mailboxes are used to collect items won at auction, and to send messages, items, and in-game money to other characters.
Some of the challenges in World of Warcraft require players to group together to complete them. These usually take place in dungeons—also known as "instances"—that a group of characters can enter together. The term "instance" comes from each group or party having a separate copy, or instance, of the dungeon, complete with their own enemies to defeat and their own treasure or rewards. This allows a group to explore areas and complete quests without others interfering. Dungeons are spread over the game world and are designed for characters of varying progression. A typical dungeon will allow up to five characters to enter as part of a group. Some dungeons require more players to group together and form a "raid" of up to forty players to face some of the most difficult challenges. As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.
World of Warcraft requires a subscription fee to be paid to allow continued play, with options to pay in one month, three month, or six month blocks, although timecards of varying length are available both online and from traditional retailers. Expansion packs are available online, and are also available from traditional retailers. As the game client is the same regardless of the version of World of Warcraft the user owns, the option to purchase expansions online was added as it allowed for a quick upgrade. World of Warcraft has 10.2 million subscribers as of December 2011. World of Warcraft is available as a free Starter Edition, which is free to play for an unlimited amount of time. Starter Edition characters are unable to gain experience after reaching level 20, and there are other restrictions in effect for Starter Edition accounts, including the inability to trade, use public chat channels, join guilds, or amass more than ten gold.
As for some players the game may be excessively attractive and consume more time than preferred, the company offers parental controls that allow to set the various limits on the playing time. It is possible to set the daily limit, weekly limit or to specify the allowed playing schedule. In order to control these settings, it is necessary to log in with different credentials than are used just to enter the game. It is also possible to receive the statistics on the time spent for playing. Apart from controlling children, adults sometimes use parental controls on themselves The company supports this kind of protection as otherwise the potential players or their supervisors may choose to uninstall or block the game permanently

Game WQ : Total War Shogun 2


Shogun 2 has a combination of turn-based strategy and real-time tactics gameplay, a staple of the Total War series. The player plays the role of both the clan leader and general, alternating between the campaign, where the player manages his land and armies turn by turn, and the battles, where the player takes control of the army on the battlefield in real-time.
In the campaign, the player needs to oversee the development of settlements, military production, economic growth, and technological advancement. The armies and units are organized and moved around the stylised campaign map by the player to carry out battles with other factions. In addition to fighting, the player is able to engage in diplomacy, political maneuvering, and special agents to gain the upper hand. Ninja and geisha are also present in the game as assassins and spies. While religion isn't as relevant as it was in Medieval II, it can't be neglected by the player. Greater interaction with the European foreigners (Nanban traders), for example, to enhance trade and acquire firearms, exposes the clan to Christianity, which will seriously increase religious unrest in the provinces. Religious agents, such as monks and priests can be used to convert the enemy population.
There are nine different clans that inhabit the provinces of Japan which the player chooses from (plus one more included in the Limited Edition of the game, and one added through DLC). All Clans have particular advantages in certain areas, in order to give a variety of play style with each.
  • The Chosokabe clan inhabit Tosa province and can recruit superior bow infantry and generate more income from farming.
  • The Date clan control Iwate and can recruit superior no-dachi samurai, all their units also gets a bonus when charging.
  • The Hojo clan are great builders and siege specialists who inhabit Izu and Sagami.
  • The Mori clan inhabit Aki and have a long history of naval mastery.
  • The Oda clan are efficient commanders of ashigaru and are settled in Owari.
  • The Shimazu clan inhabit Satsuma and can recruit superior katana-armed samurai, their generals are also more loyal to their clan.
  • The Takeda clan warlords preside over Kai and recruit superior cavalry.
  • The Tokugawa clan inhabit Mikawa province and rely on diplomatic relations and the recruitment of better warrior ninjas and metsuke.
  • The Uesugi clan control Echigo and specialise in Buddhism, allowing them to recruit better monks and warrior monks as well as generating more income from trading.
  • The Hattori are the leading family in Iga and recruit specialised ninjas and warrior ninjas with more expertise.
  • The Ikko-Ikki clan are a "family" of religious rebels that control Echizen and Kaga and recruit Ronin and superior warrior monks.

In Total War: Shogun 2, leaders and generals are given personality and depth in gameplay, with emphasis on role-playing. Generals and agents are portrayed as "larger-than-life" heroes with unique characteristics and powerful abilities. The player is able to improve and unlock traits and special abilities for the characters as they gain experience. However, the player may also be inclined to engage in family politics within the clan to keep its members loyal.
The battles of Shogun 2 involve large-scale engagements between armies that meet on the campaign map and can take place on land or on water. The developers proclaim they are paying particular attention to re-designing the naval and siege battles appropriate to the new setting. In contrast to European castles and forts, the castles in feudal Japan had multiple tiers, and thus the siege battles in the game will put less focus on wall defences but more on courtyard brawls and tactical manoeuvring. Also, the players will fight naval battles with unique Japanese ships resembling "floating castles", and take into consideration melees on ships, arrow fire, coastal terrain, and other factors. Like the recent installments, Empire and Napoleon, the weather and climatic conditions have effect on battles. For example, fog greatly reduces visibility, while heavy rain diminishes the effectiveness of missile troops, such as archers or gunners, thus requiring the players to adapt their strategies. Also, as in Napoleon Total War, armies standing on enemy provinces during winter season or fleets far from the coast suffer atrittion.
Shogun 2 features multiplayer battles with up to 8 players as well as multiplayer campaigns involving competitive or cooperative play with 2 players. In a multiplayer campaign, players can be grouped into different clans, so that for each clan, one player assumes the role of clan leader and others take command of armies. The clan leader has the ability to direct other players and assign rewards based on loyalty and performance, introducing clan politics into multiplayer. As a player's army invades an enemy territory or is attacked by enemy armies, the online matchmaker finds a suitable opponent and initiates a multiplayer battle. When a player defeats enemy armies and conquers territories, the player will gain points and other bonuses for the clan. In addition, an achievement system is designed to provide adhering players with unique abilities and cosmetic upgrades.

Game WQ : Counter Strike:Condition Zero


Condition Zero started development in 2000 by Rogue Entertainment, initially announced in May 2001 at E3 of that year. Rogue's producer for the game, Jim Molinet, later that year moved to Sony and the development company went defunct, leaving Valve with the development. Later, they gave it to Gearbox Software, the developers of the Half-Life expansion packs, so that Valve could focus on the development rival Team Fortress 2 and its new engine.
Gearbox created an overhaul of Counter-Strike with high quality models and better graphics, similar to Blue Shift compared to Half-Life. They also added alpha blending, allowing for realistic foliage and weather effects. They added a single-player mode to the game, similar to the final game, based on inspiration of Randy Pitchford from console games such as Tony Hawk's Pro Skater and Gran Turismo 3: A-Spec. They also placed explosive weapons such as a Molotov cocktail, tear gas bomb, and M72 LAW rocket. They also used the release of Steam to their advantage to help prevent cheating by ensuring constant code updates.
After a few developmental delays, it missed its late 2002 deadline and was given over to Ritual Entertainment, who completely remade the game into a single-player one with 20 unconnected missions. They enhanced the AI of the original Half-Life to create the initial bot AI. It was expected to have a release in early 2003 with a secondary multiplayer mode, and developed alongside the Xbox version of Counter-Strike.
However, after declaring the game gold and handing out review copies of Ritual's work, Valve saw an average review score of around 60%. The companies retracted the gold status and work on Condition Zero was essentially begun again. Ritual's share of development was dropped, and development was given over to the relatively young Turtle Rock Studios, who easily restarted where Gearbox left off. They developed an updated bot AI that was beta tested in Counter-Strike 1.6 before release. The final game contained a version mirroring Gearbox's version, along with 12 missions recovered from Ritual's single-player portion, called Deleted Scenes.

Condition Zero: Deleted Scenes is what is left over from Ritual Entertainment's dropped share of development, a series of eighteen unconnected single-player missions.
Deleted Scenes was originally the focus on the game with standard multiplayer included. However, after declaring the game gold and handing out review copies of Ritual's work, Valve saw an average review score of around 60%. The companies retracted the gold status and work on Condition Zero was essentially begun again. Ritual's share of development was dropped, and Turtle Rock Studios eventually made its own version. The final game contained Ritual's single-player portion, called Deleted Scenes, along with Turtle Rock's version.
Several weapons from the "lost contents" have made an appearance in Deleted Scenes, including the M72 Light Anti-Armor Weapon, and the M60 machine gun. Some are limited to the AI terrorists, such as the machete and Rogue Entertainment's controversial suicide belt. Some reconnaissance weapons including the blow torch, radio, fiber-optic camera and remote control bombs. Players can also carry up to three grenades instead of the usual one. Moreover, the power of players' Kevlar Armor is boosted, better protecting players from many projectiles and bullets.
Some weapons were completely reanimated. This includes the Colt M4A1, FAMAS and Galil with the exception of the SIG SG 552 which uses its "beta animations". Weapon textures are also slightly modified. The weapons are colored a bit differently from their Counter-Strike counterparts, such as the Arctic Warfare Magnum which is now brown instead of green, the Steyr AUG and the Colt M4 carbine are now two-tone police black instead of the usual colors. It initially came with twelve missions, but later Steam updates added six additional missions that were cut from the initial release. There is a small community for Deleted Scenes, and a few custom maps have been released.
At the ending credits, a Delta Force soldier rides a Scud missile, clearly alluding to Dr. Strangelove.