PlanetSide 2 is a sci-fi MMOFPS, that is set approximately 300 years after the discovery of Auraxis. The actual chronology, however, starts a few years before. After the Earth has nearly come to ruin after being torn apart, the world's governments came to a consensus and united under one banner of the world-wide Terran Republic (TR). Some time later a wormhole, one which scientists fail to explain, appears and later disappears without a trace. Ex-President of the Terran Republic, Tom Connery, believes that the wormhole is a sign of existing extraterrestrial life and launches several space expeditions, led by him. The first expedition to Moon Belt gives a lead, a figurine of alien nature, giving Connery a reason to start a second expedition further into space. Several Terran Republic ships travel through the wormhole and are stranded for a very long period of time; their situation grows dire. Due to the crew's mental exhaustion and provision limit, strict curfews are applied. Later, a vote is held about the necessity of the measures. The positive vote wins, but only barely. There are nearly as many negative votes. A second vote is called. However, a terrorist bomb destroys the ship on which the vote is to occur, killing everyone aboard, including Connery. Curfews pass. Later, the expedition discovers the planet Auraxis, and exactly 175 years later, the war between the Terran Republic and the New Conglomerate breaks out. Following this, a group of people calling themselves the Vanu Sovereignty join the conflict.
Although the story is very similar to the original, Sony Online Entertainment LLC (SOE) announced that award-winning author Marv Wolfman has joined the SOE team to write the ongoing historic fiction for the game. This is the first time the PlanetSide franchise narrative has been detailed.
An authoritarian government that leverages military might to maintain strict control over the colonial citizens. The Terran Republic is obsessed with the preservation of law and order and are thus seen by some to be an oppressive and dictatorial force, but many view the TR as the only hope for lasting security on Auraxis.
PlanetSide 2 will be a re-imagining of PlanetSide, featuring the same world, factions and taking place at roughly the same time period. As in the previous game, it will feature territory control in an open-world, large battles featuring up to 2000 players on foot or in land/air vehicles. The territory system is more complex than in the original PlanetSide, and will play a bigger part in shaping the battlefield. SOE has been taking into account balance issues from the first game. Matthew Higby, the creative director, has stated "We're definitely going to be rewarding combatants on lower population empires through mechanics such as proportionally increased advancement rates and resources and we'll be attempting to balance the overall empire saturation on each server as much as we can without force-restricting folks from being able to play with their friends."
The pacing is going to be faster than the original PlanetSide. It will feature potentially thousands of players. It will also feature familiar first person shooter elements such as sprinting, iron sights, and regenerating shields. An important aspect will be that player skill is the major determiner when it comes to being able to kill other players. Unlockable Skills are planned to only make between 15-20% difference and any player. The model of obtaining the said skills will be similar to the model of EvE Online, with skill taking time to be learned, however the skill progression will not require a player to be online for its duration. The game will also feature a unique Day/Night cycle, meaning that battles will happen in different times of day, affecting the general methods for warfare.
- Light Assault - a jetpack trooper, can deploy his own ammo and is armed with a carbine
- Heavy Assault - heavy anti-infantry unit and anti-vehicle unit, can equip their faction's machine gun or anti vehicle weapon
- Medic - a class responsible for replenishing players' health and reviving them on the field, armed with a rifle
- Engineer - a class responsible for vehicle repairs as well as fortification, and is a handy anti-infantry class with its rifle or shotgun
- Infiltrator - a saboteur or a sniper, capable of cloaking, armed with a Sniper Rifle
- Mechanized Assault Exo-Suit (MAX) - an operator of the powerful armored robotic suit, capable of sustaining and dealing heavy damage, the only class that will require Engineer's attention along with Medic's
The two assault classes, the medic, and the engineer have access to Assault Rifles and Carbines as standard (presumably SMGs and Shotguns as well), but some weapons are specific to a class, such as the MAX suit weapons, and machine gun and the sniper rifle. All weapons can be outfitted with alternate skins, sights, and functional attachments, as well as themselves be modified to have different traits. These new traits aren't an upgrade, but rather a "sidegrade", where in a straight fight both weapons come out equal. For example, a carbine with high damage and low rate of fire will have the same time-to-kill as a high rate of fire, low damage version and the original.
Another improvement over PlanetSide is the introduction of locational damage (hitboxes) for soldiers and vehicles. This is customisable by the developers so that a sniper rifle shot to the head can have a huge bonus while high rate of fire weapons, such as the Mini Chaingun, and vehicles have small to no bonus.
There will be class based game play which centre around well known roles such as medic, engineer, etc. You can switch in and out of roles at will but your effectiveness in that role will depend on your certs. It is therefore down to the player whether they become highly specialised in one role, or branch out to be effective in a variety of roles, however at maximum level, you will be able to unlock everything.
Command Rank does not exist in PlanetSide 2, instead there will be command skills which provide bonuses to team members such as allowing the leader to be a mobile spawn point and unlock orbital strikes. Outfits will also have a skill tree which provide bonuses to their members.
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